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Submitted on
October 18, 2012
Image Size
1.1 MB
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1728×2592
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117
Favourites
7 (who?)
Comments
23
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4

Camera Data

Make
HTC
Model
USCCADR6230US
Focal Length
4 mm
ISO Speed
596
Date Taken
Oct 18, 2012, 5:43:18 PM
Software
Microsoft Windows Photo Gallery 6.0.6001.18000
×
Lightning. by Zombiebaile Lightning. by Zombiebaile
This is Lightning from Final Fantasy 13. Like I said I accidentally made her a brunette. I had to, the Blending required it. Other wise she would of looked black.
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:iconsynysterdemonicrose:
Final Fantasy artworks are always really hard to do because of the realistic portrayal of all the characters. So at first, I applaud your attempt. :clap:

However, for a sketch like this one, you have to observe the original picture very carefully. If there isnt a source image, then that's even more difficult to draw.

The shape of the face is alright, but I feel you could have done more justice to the eyes. The hair deserves a fair bit more volume and tone. You could always try using two or three mediums of pencil. It always helps. Also, blending comes best on A4 paper for soft pencil sketches..

Facial shading is pretty good, but I would like you to note the shape of the nose and the cleft under it.

Overall, I believe a few improvements would really help you enhance your art. The artwork shows potential! i like the effort you put into it, but a bit more technique would really bring it to life! :D So good luck!
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:iconrigigo:
rigigo Featured By Owner Oct 22, 2012  Hobbyist Traditional Artist
if you want a cheap and easy to use smudging tool, use a q-tip they work wonders.
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:iconbrighght-lighght:
Brighght-Lighght Featured By Owner Oct 25, 2012
I prefer Q-tip over a blending stick, I feel like a have more control.
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:iconrigigo:
rigigo Featured By Owner Oct 25, 2012  Hobbyist Traditional Artist
i havent used a blending stick, but i have heard they work nicely; I have also heard that brushes are good for smudging, but i think ill stick to the Q-tip, they are just so cheap and awsome
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:iconbrighght-lighght:
Brighght-Lighght Featured By Owner Oct 25, 2012
I 100% agree.
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:iconzombiebaile:
Zombiebaile Featured By Owner Oct 22, 2012  Hobbyist Traditional Artist
I never thought about that..... I'm actually surprised I never thought of that.
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:iconrigigo:
rigigo Featured By Owner Oct 22, 2012  Hobbyist Traditional Artist
lol, i felt the same way when i found out about it. I happened upon it while watching videos on ideas on smudging since i only knew you could smudge with your finger, and i felt like that was a terrible way of doing it since the smudging didnt come out right. Also, if u put a piece of paper over the paper you are drawing on, you have a place to put your hand where you can avoid accidental smudging while still getting in for those tough details.
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:iconzombiebaile:
Zombiebaile Featured By Owner Oct 22, 2012  Hobbyist Traditional Artist
My mind equals blown. :iconexplosionplz:
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:iconrigigo:
rigigo Featured By Owner Oct 22, 2012  Hobbyist Traditional Artist
:laughing:
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:iconsmilkey:
smilkey Featured By Owner Oct 20, 2012  Hobbyist General Artist
What did you mean by the blending required it?

Actually, I think that she could use some more shading.

Once again, shading. Don't hesitate. There is this wonderful thing called eraser that can fix mistakes such as too dark shades.

And at shading, shade the parts that need more shade. Don't darken the whole thing altogether. So you really don't have to worry about her turning black if you only shade the parts that need it.

Do use black and white references? Using black and references will help easily point out parts that need the darker shade.

Besides that, some problems with anatomy and the hair lacks definition.
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:iconzombiebaile:
Zombiebaile Featured By Owner Oct 20, 2012  Hobbyist Traditional Artist
I forgot to add, I thought I made her to dark. Sorry I forgot that. Again the hair I'm slowly learning how to do that. As for anatomy yeah I know that one. Again most of these are experiments. I'm trying to see if I can blend correctly. No I usually use colored references. Thank you for the feedback.
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